Now up and seeking support on Steam Greenlight, the new version packs features like a reimagined UI specially crafted for VR, updated models and textures, and full HDR lighting effects.
This new version of Half-Life 2: VR was made possible by a combination of modders old and new. This meant that running Half-Life 2: VR on anything newer than the 2013 devkit was seemingly impossible. Unfortunately, Valve stopped updating the program for newer VR versions. The 2013 project was created using Valve’s Source SDK, which had been updated to allow support for the Rift DK1. Things didn’t last as they could have, though. Interested parties can still find footage of how it ran at the time, using a Razer Hydra to make the thing playable. At the time, the build could only run on the early Rift DK1 development kit. Half-Life 2: VR is back, and finally becoming fully-realized.įor the uninitiated, Half-Life 2: VR initially surfaced back in 2013 as a project-in-progress for the Oculus Rift. But no amount of mumbo nor jumbo has stopped modders from doing what they do. “When can I play all my favorite old first-person games in this magical viewfinder I have purchased?” The answer is long, and tied in with a bunch of legal mumbo-jumbo.
In which a team of extremely dedicated fans finish what Valve started.Įver since it found its way into the gaming community’s collective unconscious, VR has offered one big question above all.